package specificGameObject;

import component.Layer;
import vector.*;

public class Bone extends DraggableObject
{
	public Bone(Vector2 _position) 
	{
		super(_position);
		addSpriteRenderer("Image/bone.png",new Vector2(52,36),0);
		addBoxCollider(new Vector2(6,8),new Vector2(40,20), Layer.DragbleObject,Layer.Claw);
		price = 10;
		dragSpeed = 500;
	}
}
